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Fix order of normalization and recursion in const folding.

Fixes #126831.

Without this patch, type normalization is not always idempotent, which
leads to all sorts of bugs in places that assume that normalizing a
normalized type does nothing.
This commit is contained in:
Luca Versari 2024-08-17 20:45:45 +02:00
parent 426a60abc2
commit 7fd62320fe
2 changed files with 29 additions and 4 deletions

View file

@ -0,0 +1,25 @@
//@ compile-flags: -Cdebuginfo=2 --crate-type=lib
//@ build-pass
#![feature(adt_const_params)]
const N_ISLANDS: usize = 4;
pub type Matrix = [[usize; N_ISLANDS]; N_ISLANDS];
const EMPTY_MATRIX: Matrix = [[0; N_ISLANDS]; N_ISLANDS];
const fn to_matrix() -> Matrix {
EMPTY_MATRIX
}
const BRIDGE_MATRIX: [[usize; N_ISLANDS]; N_ISLANDS] = to_matrix();
pub struct Walk<const CURRENT: usize, const REMAINING: Matrix> {
_p: (),
}
impl Walk<0, BRIDGE_MATRIX> {
pub const fn new() -> Self {
Self { _p: () }
}
}