Apply clippy suggestions
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15491d7b6b
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22 changed files with 55 additions and 70 deletions
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@ -206,17 +206,11 @@ impl<N: Debug, E: Debug> Graph<N, E> {
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AdjacentEdges { graph: self, direction, next: first_edge }
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}
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pub fn successor_nodes<'a>(
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&'a self,
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source: NodeIndex,
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) -> impl Iterator<Item = NodeIndex> + 'a {
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pub fn successor_nodes(&self, source: NodeIndex) -> impl Iterator<Item = NodeIndex> + '_ {
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self.outgoing_edges(source).targets()
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}
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pub fn predecessor_nodes<'a>(
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&'a self,
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target: NodeIndex,
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) -> impl Iterator<Item = NodeIndex> + 'a {
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pub fn predecessor_nodes(&self, target: NodeIndex) -> impl Iterator<Item = NodeIndex> + '_ {
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self.incoming_edges(target).sources()
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}
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@ -48,7 +48,7 @@ fn post_order_walk<G: DirectedGraph + WithSuccessors + WithNumNodes>(
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let node = frame.node;
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visited[node] = true;
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while let Some(successor) = frame.iter.next() {
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for successor in frame.iter.by_ref() {
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if !visited[successor] {
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stack.push(PostOrderFrame { node: successor, iter: graph.successors(successor) });
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continue 'recurse;
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@ -112,7 +112,7 @@ where
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/// This is equivalent to just invoke `next` repeatedly until
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/// you get a `None` result.
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pub fn complete_search(&mut self) {
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while let Some(_) = self.next() {}
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for _ in self {}
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}
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/// Returns true if node has been visited thus far.
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