Always supply span to check_and_apply_linkage, sidestepping need to add bug!
s to rustc.
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1 changed files with 6 additions and 16 deletions
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@ -102,7 +102,7 @@ fn check_and_apply_linkage(
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attrs: &CodegenFnAttrs,
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ty: Ty<'tcx>,
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sym: LocalInternedString,
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span: Option<Span>
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span: Span
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) -> &'ll Value {
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let llty = cx.layout_of(ty).llvm_type(cx);
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if let Some(linkage) = attrs.linkage {
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@ -116,11 +116,7 @@ fn check_and_apply_linkage(
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let llty2 = if let ty::RawPtr(ref mt) = ty.sty {
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cx.layout_of(mt.ty).llvm_type(cx)
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} else {
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if let Some(span) = span {
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cx.sess().span_fatal(span, "must have type `*const T` or `*mut T`")
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} else {
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bug!("must have type `*const T` or `*mut T`")
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}
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cx.sess().span_fatal(span, "must have type `*const T` or `*mut T`")
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};
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unsafe {
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// Declare a symbol `foo` with the desired linkage.
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@ -136,14 +132,7 @@ fn check_and_apply_linkage(
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let mut real_name = "_rust_extern_with_linkage_".to_string();
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real_name.push_str(&sym);
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let g2 = cx.define_global(&real_name, llty).unwrap_or_else(||{
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if let Some(span) = span {
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cx.sess().span_fatal(
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span,
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&format!("symbol `{}` is already defined", &sym)
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)
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} else {
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bug!("symbol `{}` is already defined", &sym)
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}
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cx.sess().span_fatal(span, &format!("symbol `{}` is already defined", &sym))
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});
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llvm::LLVMRustSetLinkage(g2, llvm::Linkage::InternalLinkage);
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llvm::LLVMSetInitializer(g2, g1);
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@ -240,7 +229,7 @@ impl CodegenCx<'ll, 'tcx> {
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ref attrs, span, node: hir::ForeignItemKind::Static(..), ..
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}) => {
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let fn_attrs = self.tcx.codegen_fn_attrs(def_id);
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(check_and_apply_linkage(&self, &fn_attrs, ty, sym, Some(span)), attrs)
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(check_and_apply_linkage(&self, &fn_attrs, ty, sym, span), attrs)
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}
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item => bug!("get_static: expected static, found {:?}", item)
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@ -260,7 +249,8 @@ impl CodegenCx<'ll, 'tcx> {
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debug!("get_static: sym={} item_attr={:?}", sym, self.tcx.item_attrs(def_id));
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let attrs = self.tcx.codegen_fn_attrs(def_id);
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let g = check_and_apply_linkage(&self, &attrs, ty, sym, None);
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let span = self.tcx.def_span(def_id);
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let g = check_and_apply_linkage(&self, &attrs, ty, sym, span);
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// Thread-local statics in some other crate need to *always* be linked
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// against in a thread-local fashion, so we need to be sure to apply the
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