Cleanup: unify lint name checking
This change merges `check_lint_and_tool_name` into `check_lint_name` in order to avoid having two very similar functions. Also adds the `.stderr` file back for the test case, since apparently it is still needed.
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5413d2e529
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4a83a93e9a
3 changed files with 25 additions and 21 deletions
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@ -328,8 +328,7 @@ impl<'s> LintLevelsBuilder<'s> {
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};
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let tool_name = tool_ident.map(|ident| ident.name);
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let name = pprust::path_to_string(&meta_item.path);
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let lint_result =
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store.check_lint_and_tool_name(sess, tool_name, &name, self.crate_attrs);
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let lint_result = store.check_lint_name(sess, &name, tool_name, self.crate_attrs);
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match &lint_result {
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CheckLintNameResult::Ok(ids) => {
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let src = LintLevelSource::Node(
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@ -477,7 +476,9 @@ impl<'s> LintLevelsBuilder<'s> {
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if let CheckLintNameResult::Warning(_, Some(new_name)) = lint_result {
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// Ignore any errors or warnings that happen because the new name is inaccurate
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// NOTE: `new_name` already includes the tool name, so we don't have to add it again.
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if let CheckLintNameResult::Ok(ids) = store.check_lint_name(&new_name, None) {
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if let CheckLintNameResult::Ok(ids) =
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store.check_lint_name(sess, &new_name, None, self.crate_attrs)
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{
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let src = LintLevelSource::Node(Symbol::intern(&new_name), sp, reason);
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for &id in ids {
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self.check_gated_lint(id, attr.span);
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