Move thread parking to a seperate function
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1 changed files with 42 additions and 38 deletions
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@ -401,44 +401,7 @@ impl Once {
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// not RUNNING.
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// not RUNNING.
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_ => {
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_ => {
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assert!(state_and_queue & STATE_MASK == RUNNING);
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assert!(state_and_queue & STATE_MASK == RUNNING);
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// Create the node for our current thread that we are going to try to slot
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wait(&self.state_and_queue, state_and_queue);
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// in at the head of the linked list.
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let mut node = Waiter {
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thread: thread::current(),
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signaled: AtomicBool::new(false),
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next: ptr::null(),
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};
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let me = &node as *const Waiter as usize;
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assert!(me & STATE_MASK == 0); // We assume pointers have 2 free bits that
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// we can use for state.
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// Try to slide in the node at the head of the linked list.
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// Run in a loop where we make sure the status is still RUNNING, and that
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// another thread did not just replace the head of the linked list.
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let mut old_head_and_status = state_and_queue;
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loop {
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if old_head_and_status & STATE_MASK != RUNNING {
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return; // No need anymore to enqueue ourselves.
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}
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node.next = (old_head_and_status & !STATE_MASK) as *const Waiter;
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let old = self.state_and_queue.compare_and_swap(old_head_and_status,
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me | RUNNING,
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Ordering::Release);
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if old == old_head_and_status {
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break; // Success!
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}
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old_head_and_status = old;
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}
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// We have enqueued ourselves, now lets wait.
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// It is important not to return before being signaled, otherwise we would
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// drop our `Waiter` node and leave a hole in the linked list (and a
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// dangling reference). Guard against spurious wakeups by reparking
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// ourselves until we are signaled.
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while !node.signaled.load(Ordering::SeqCst) {
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thread::park();
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}
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state_and_queue = self.state_and_queue.load(Ordering::SeqCst);
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state_and_queue = self.state_and_queue.load(Ordering::SeqCst);
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}
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}
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}
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}
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@ -446,6 +409,47 @@ impl Once {
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}
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}
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}
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}
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fn wait(state_and_queue: &AtomicUsize, current_state: usize) {
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// Create the node for our current thread that we are going to try to slot
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// in at the head of the linked list.
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let mut node = Waiter {
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thread: thread::current(),
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signaled: AtomicBool::new(false),
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next: ptr::null(),
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};
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let me = &node as *const Waiter as usize;
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assert!(me & STATE_MASK == 0); // We assume pointers have 2 free bits that
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// we can use for state.
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// Try to slide in the node at the head of the linked list.
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// Run in a loop where we make sure the status is still RUNNING, and that
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// another thread did not just replace the head of the linked list.
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let mut old_head_and_status = current_state;
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loop {
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if old_head_and_status & STATE_MASK != RUNNING {
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return; // No need anymore to enqueue ourselves.
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}
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node.next = (old_head_and_status & !STATE_MASK) as *const Waiter;
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let old = state_and_queue.compare_and_swap(old_head_and_status,
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me | RUNNING,
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Ordering::Release);
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if old == old_head_and_status {
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break; // Success!
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}
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old_head_and_status = old;
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}
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// We have enqueued ourselves, now lets wait.
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// It is important not to return before being signaled, otherwise we would
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// drop our `Waiter` node and leave a hole in the linked list (and a
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// dangling reference). Guard against spurious wakeups by reparking
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// ourselves until we are signaled.
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while !node.signaled.load(Ordering::SeqCst) {
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thread::park();
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}
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}
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#[stable(feature = "std_debug", since = "1.16.0")]
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#[stable(feature = "std_debug", since = "1.16.0")]
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impl fmt::Debug for Once {
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impl fmt::Debug for Once {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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