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Move thread parking to a seperate function

This commit is contained in:
Paul Dicker 2019-10-23 10:01:22 +02:00
parent fbc242f1ef
commit 2e8eb5f33d

View file

@ -401,44 +401,7 @@ impl Once {
// not RUNNING.
_ => {
assert!(state_and_queue & STATE_MASK == RUNNING);
// Create the node for our current thread that we are going to try to slot
// in at the head of the linked list.
let mut node = Waiter {
thread: thread::current(),
signaled: AtomicBool::new(false),
next: ptr::null(),
};
let me = &node as *const Waiter as usize;
assert!(me & STATE_MASK == 0); // We assume pointers have 2 free bits that
// we can use for state.
// Try to slide in the node at the head of the linked list.
// Run in a loop where we make sure the status is still RUNNING, and that
// another thread did not just replace the head of the linked list.
let mut old_head_and_status = state_and_queue;
loop {
if old_head_and_status & STATE_MASK != RUNNING {
return; // No need anymore to enqueue ourselves.
}
node.next = (old_head_and_status & !STATE_MASK) as *const Waiter;
let old = self.state_and_queue.compare_and_swap(old_head_and_status,
me | RUNNING,
Ordering::Release);
if old == old_head_and_status {
break; // Success!
}
old_head_and_status = old;
}
// We have enqueued ourselves, now lets wait.
// It is important not to return before being signaled, otherwise we would
// drop our `Waiter` node and leave a hole in the linked list (and a
// dangling reference). Guard against spurious wakeups by reparking
// ourselves until we are signaled.
while !node.signaled.load(Ordering::SeqCst) {
thread::park();
}
wait(&self.state_and_queue, state_and_queue);
state_and_queue = self.state_and_queue.load(Ordering::SeqCst);
}
}
@ -446,6 +409,47 @@ impl Once {
}
}
fn wait(state_and_queue: &AtomicUsize, current_state: usize) {
// Create the node for our current thread that we are going to try to slot
// in at the head of the linked list.
let mut node = Waiter {
thread: thread::current(),
signaled: AtomicBool::new(false),
next: ptr::null(),
};
let me = &node as *const Waiter as usize;
assert!(me & STATE_MASK == 0); // We assume pointers have 2 free bits that
// we can use for state.
// Try to slide in the node at the head of the linked list.
// Run in a loop where we make sure the status is still RUNNING, and that
// another thread did not just replace the head of the linked list.
let mut old_head_and_status = current_state;
loop {
if old_head_and_status & STATE_MASK != RUNNING {
return; // No need anymore to enqueue ourselves.
}
node.next = (old_head_and_status & !STATE_MASK) as *const Waiter;
let old = state_and_queue.compare_and_swap(old_head_and_status,
me | RUNNING,
Ordering::Release);
if old == old_head_and_status {
break; // Success!
}
old_head_and_status = old;
}
// We have enqueued ourselves, now lets wait.
// It is important not to return before being signaled, otherwise we would
// drop our `Waiter` node and leave a hole in the linked list (and a
// dangling reference). Guard against spurious wakeups by reparking
// ourselves until we are signaled.
while !node.signaled.load(Ordering::SeqCst) {
thread::park();
}
}
#[stable(feature = "std_debug", since = "1.16.0")]
impl fmt::Debug for Once {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {