comment on keeping validity in sync
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@ -163,6 +163,8 @@ impl<'a, 'mir, 'tcx, M: Machine<'a, 'mir, 'tcx>> EvalContext<'a, 'mir, 'tcx, M>
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scalar_format(value), path, "a valid unicode codepoint");
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},
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ty::Float(_) | ty::Int(_) | ty::Uint(_) => {
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// NOTE: Keep this in sync with the array optimization for int/float
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// types below!
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let size = value.layout.size;
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let value = value.to_scalar_or_undef();
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if const_mode {
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@ -511,6 +513,8 @@ impl<'a, 'mir, 'tcx, M: Machine<'a, 'mir, 'tcx>> EvalContext<'a, 'mir, 'tcx, M>
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// This is the size in bytes of the whole array.
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let size = Size::from_bytes(ty_size * len);
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// NOTE: Keep this in sync with the handling of integer and float
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// types above, in `validate_primitive_type`.
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// In run-time mode, we accept pointers in here. This is actually more
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// permissive than a per-element check would be, e.g. we accept
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// an &[u8] that contains a pointer even though bytewise checking would
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