Replace some u64 hashes with Hash64
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fc147b4a81
commit
1d7cf0ff40
6 changed files with 25 additions and 15 deletions
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@ -2,6 +2,7 @@ use std::fmt::{self, Write};
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use std::ops::{Bound, Deref};
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use std::{cmp, iter};
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use rustc_data_structures::stable_hasher::Hash64;
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use rustc_index::Idx;
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use tracing::debug;
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@ -133,7 +134,7 @@ impl<Cx: HasDataLayout> LayoutCalculator<Cx> {
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size,
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max_repr_align: None,
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unadjusted_abi_align: align.abi,
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randomization_seed: combined_seed,
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randomization_seed: Hash64::new(combined_seed),
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}
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}
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@ -226,7 +227,7 @@ impl<Cx: HasDataLayout> LayoutCalculator<Cx> {
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size: Size::ZERO,
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max_repr_align: None,
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unadjusted_abi_align: dl.i8_align.abi,
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randomization_seed: 0,
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randomization_seed: Hash64::ZERO,
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}
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}
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@ -1058,7 +1059,7 @@ impl<Cx: HasDataLayout> LayoutCalculator<Cx> {
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// unsizable tail fields are excluded so that we use the same seed for the sized and unsized layouts.
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let field_seed = fields_excluding_tail
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.iter()
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.fold(0u64, |acc, f| acc.wrapping_add(f.randomization_seed));
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.fold(Hash64::ZERO, |acc, f| acc.wrapping_add(f.randomization_seed));
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if optimize_field_order && fields.len() > 1 {
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// If `-Z randomize-layout` was enabled for the type definition we can shuffle
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@ -1072,7 +1073,7 @@ impl<Cx: HasDataLayout> LayoutCalculator<Cx> {
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// `ReprOptions.field_shuffle_seed` is a deterministic seed we can use to randomize field
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// ordering.
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let mut rng = rand_xoshiro::Xoshiro128StarStar::seed_from_u64(
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field_seed.wrapping_add(repr.field_shuffle_seed),
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field_seed.wrapping_add(repr.field_shuffle_seed).as_u64(),
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);
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// Shuffle the ordering of the fields.
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@ -48,6 +48,7 @@ use std::ops::{Add, AddAssign, Mul, RangeInclusive, Sub};
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use std::str::FromStr;
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use bitflags::bitflags;
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use rustc_data_structures::stable_hasher::Hash64;
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#[cfg(feature = "nightly")]
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use rustc_data_structures::stable_hasher::StableOrd;
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use rustc_index::{Idx, IndexSlice, IndexVec};
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@ -140,7 +141,7 @@ pub struct ReprOptions {
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/// hash without loss, but it does pay the price of being larger.
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/// Everything's a tradeoff, a 64-bit seed should be sufficient for our
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/// purposes (primarily `-Z randomize-layout`)
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pub field_shuffle_seed: u64,
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pub field_shuffle_seed: Hash64,
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}
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impl ReprOptions {
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@ -1727,7 +1728,7 @@ pub struct LayoutData<FieldIdx: Idx, VariantIdx: Idx> {
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/// transmuted to `Foo<U>` we aim to create probalistically distinct seeds so that Foo can choose
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/// to reorder its fields based on that information. The current implementation is a conservative
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/// approximation of this goal.
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pub randomization_seed: u64,
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pub randomization_seed: Hash64,
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}
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impl<FieldIdx: Idx, VariantIdx: Idx> LayoutData<FieldIdx, VariantIdx> {
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@ -1781,7 +1782,7 @@ impl<FieldIdx: Idx, VariantIdx: Idx> LayoutData<FieldIdx, VariantIdx> {
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align,
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max_repr_align: None,
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unadjusted_abi_align: align.abi,
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randomization_seed,
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randomization_seed: Hash64::new(randomization_seed),
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}
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}
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}
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