Don't mutate waiter nodes
This commit is contained in:
parent
7f1e166899
commit
1479c22a39
1 changed files with 9 additions and 9 deletions
|
@ -81,7 +81,7 @@ pub struct Once {
|
|||
// `state_and_queue` is actually an a pointer to a `Waiter` with extra state
|
||||
// bits, so we add the `PhantomData` appropriately.
|
||||
state_and_queue: AtomicUsize,
|
||||
_marker: marker::PhantomData<*mut Waiter>,
|
||||
_marker: marker::PhantomData<*const Waiter>,
|
||||
}
|
||||
|
||||
// The `PhantomData` of a raw pointer removes these two auto traits, but we
|
||||
|
@ -134,9 +134,9 @@ const STATE_MASK: usize = 0x3;
|
|||
|
||||
// Representation of a node in the linked list of waiters in the RUNNING state.
|
||||
struct Waiter {
|
||||
thread: Option<Thread>,
|
||||
thread: Thread,
|
||||
signaled: AtomicBool,
|
||||
next: *mut Waiter,
|
||||
next: *const Waiter,
|
||||
}
|
||||
|
||||
// Helper struct used to clean up after a closure call with a `Drop`
|
||||
|
@ -404,11 +404,11 @@ impl Once {
|
|||
// Create the node for our current thread that we are going to try to slot
|
||||
// in at the head of the linked list.
|
||||
let mut node = Waiter {
|
||||
thread: Some(thread::current()),
|
||||
thread: thread::current(),
|
||||
signaled: AtomicBool::new(false),
|
||||
next: ptr::null_mut(),
|
||||
next: ptr::null(),
|
||||
};
|
||||
let me = &mut node as *mut Waiter as usize;
|
||||
let me = &node as *const Waiter as usize;
|
||||
assert!(me & STATE_MASK == 0); // We assume pointers have 2 free bits that
|
||||
// we can use for state.
|
||||
|
||||
|
@ -421,7 +421,7 @@ impl Once {
|
|||
return; // No need anymore to enqueue ourselves.
|
||||
}
|
||||
|
||||
node.next = (old_head_and_status & !STATE_MASK) as *mut Waiter;
|
||||
node.next = (old_head_and_status & !STATE_MASK) as *const Waiter;
|
||||
let old = self.state_and_queue.compare_and_swap(old_head_and_status,
|
||||
me | RUNNING,
|
||||
Ordering::Release);
|
||||
|
@ -469,10 +469,10 @@ impl Drop for Finish<'_> {
|
|||
// in the node it can be free'd! As a result we load the `thread` to
|
||||
// signal ahead of time and then unpark it after the store.
|
||||
unsafe {
|
||||
let mut queue = (state_and_queue & !STATE_MASK) as *mut Waiter;
|
||||
let mut queue = (state_and_queue & !STATE_MASK) as *const Waiter;
|
||||
while !queue.is_null() {
|
||||
let next = (*queue).next;
|
||||
let thread = (*queue).thread.take().unwrap();
|
||||
let thread = (*queue).thread.clone();
|
||||
(*queue).signaled.store(true, Ordering::SeqCst);
|
||||
thread.unpark();
|
||||
queue = next;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue