Add Freeze
type and use it to store Definitions
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6 changed files with 122 additions and 15 deletions
104
compiler/rustc_data_structures/src/sync/freeze.rs
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104
compiler/rustc_data_structures/src/sync/freeze.rs
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use crate::sync::{AtomicBool, Lock, LockGuard};
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#[cfg(parallel_compiler)]
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use crate::sync::{DynSend, DynSync};
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use std::{
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cell::UnsafeCell,
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ops::{Deref, DerefMut},
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sync::atomic::Ordering,
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};
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/// A type which allows mutation using a lock until
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/// the value is frozen and can be accessed lock-free.
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#[derive(Default)]
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pub struct Freeze<T> {
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data: UnsafeCell<T>,
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frozen: AtomicBool,
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lock: Lock<()>,
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}
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#[cfg(parallel_compiler)]
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unsafe impl<T: DynSync + DynSend> DynSync for Freeze<T> {}
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impl<T> Freeze<T> {
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#[inline]
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pub fn new(value: T) -> Self {
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Self { data: UnsafeCell::new(value), frozen: AtomicBool::new(false), lock: Lock::new(()) }
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}
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#[inline]
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pub fn read(&self) -> FreezeReadGuard<'_, T> {
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FreezeReadGuard {
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_lock_guard: if self.frozen.load(Ordering::Acquire) {
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None
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} else {
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Some(self.lock.lock())
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},
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// SAFETY: If this is not frozen, `_lock_guard` holds the lock to the `UnsafeCell` so
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// this has shared access until the `FreezeReadGuard` is dropped. If this is frozen,
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// the data cannot be modified and shared access is sound.
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data: unsafe { &*self.data.get() },
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}
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}
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#[inline]
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#[track_caller]
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pub fn write(&self) -> FreezeWriteGuard<'_, T> {
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let _lock_guard = self.lock.lock();
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assert!(!self.frozen.load(Ordering::Relaxed), "still mutable");
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FreezeWriteGuard {
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_lock_guard,
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// SAFETY: `_lock_guard` holds the lock to the `UnsafeCell` so this has mutable access
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// until the `FreezeWriteGuard` is dropped.
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data: unsafe { &mut *self.data.get() },
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}
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}
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#[inline]
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pub fn freeze(&self) -> &T {
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if !self.frozen.load(Ordering::Acquire) {
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// Get the lock to ensure no concurrent writes.
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let _lock = self.lock.lock();
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self.frozen.store(true, Ordering::Release);
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}
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// SAFETY: This is frozen so the data cannot be modified and shared access is sound.
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unsafe { &*self.data.get() }
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}
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}
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/// A guard holding shared access to a `Freeze` which is in a locked state or frozen.
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#[must_use = "if unused the Freeze may immediately unlock"]
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pub struct FreezeReadGuard<'a, T> {
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_lock_guard: Option<LockGuard<'a, ()>>,
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data: &'a T,
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}
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impl<'a, T: 'a> Deref for FreezeReadGuard<'a, T> {
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type Target = T;
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#[inline]
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fn deref(&self) -> &T {
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self.data
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}
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}
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/// A guard holding mutable access to a `Freeze` which is in a locked state or frozen.
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#[must_use = "if unused the Freeze may immediately unlock"]
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pub struct FreezeWriteGuard<'a, T> {
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_lock_guard: LockGuard<'a, ()>,
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data: &'a mut T,
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}
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impl<'a, T: 'a> Deref for FreezeWriteGuard<'a, T> {
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type Target = T;
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#[inline]
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fn deref(&self) -> &T {
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self.data
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}
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}
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impl<'a, T: 'a> DerefMut for FreezeWriteGuard<'a, T> {
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#[inline]
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fn deref_mut(&mut self) -> &mut T {
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self.data
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}
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}
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