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rust/src/librustc/dep_graph/query.rs

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// Copyright 2012-2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use rustc_data_structures::fx::FxHashMap;
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use rustc_data_structures::graph::implementation::{
Direction, INCOMING, Graph, NodeIndex, OUTGOING
};
use super::DepNode;
pub struct DepGraphQuery {
pub graph: Graph<DepNode, ()>,
pub indices: FxHashMap<DepNode, NodeIndex>,
}
impl DepGraphQuery {
pub fn new(nodes: &[DepNode],
edges: &[(DepNode, DepNode)])
-> DepGraphQuery {
let mut graph = Graph::with_capacity(nodes.len(), edges.len());
let mut indices = FxHashMap();
for node in nodes {
indices.insert(node.clone(), graph.add_node(node.clone()));
}
for &(ref source, ref target) in edges {
let source = indices[source];
let target = indices[target];
graph.add_edge(source, target, ());
}
DepGraphQuery {
graph,
indices,
}
}
pub fn contains_node(&self, node: &DepNode) -> bool {
self.indices.contains_key(&node)
}
pub fn nodes(&self) -> Vec<&DepNode> {
self.graph.all_nodes()
.iter()
.map(|n| &n.data)
.collect()
}
pub fn edges(&self) -> Vec<(&DepNode,&DepNode)> {
self.graph.all_edges()
.iter()
.map(|edge| (edge.source(), edge.target()))
.map(|(s, t)| (self.graph.node_data(s),
self.graph.node_data(t)))
.collect()
}
fn reachable_nodes(&self, node: &DepNode, direction: Direction) -> Vec<&DepNode> {
if let Some(&index) = self.indices.get(node) {
self.graph.depth_traverse(index, direction)
.map(|s| self.graph.node_data(s))
.collect()
} else {
vec![]
}
}
/// All nodes reachable from `node`. In other words, things that
/// will have to be recomputed if `node` changes.
pub fn transitive_successors(&self, node: &DepNode) -> Vec<&DepNode> {
self.reachable_nodes(node, OUTGOING)
}
/// All nodes that can reach `node`.
pub fn transitive_predecessors(&self, node: &DepNode) -> Vec<&DepNode> {
self.reachable_nodes(node, INCOMING)
}
/// Just the outgoing edges from `node`.
pub fn immediate_successors(&self, node: &DepNode) -> Vec<&DepNode> {
if let Some(&index) = self.indices.get(&node) {
self.graph.successor_nodes(index)
.map(|s| self.graph.node_data(s))
.collect()
} else {
vec![]
}
}
}