Rename GetUnits
to LoadUnits
(#22970)
Same as https://github.com/go-gitea/gitea/pull/22967 --------- Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
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parent
61b89747ed
commit
7eaf192967
5 changed files with 9 additions and 13 deletions
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@ -111,12 +111,8 @@ func (t *Team) ColorFormat(s fmt.State) {
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t.AccessMode)
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}
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// GetUnits return a list of available units for a team
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func (t *Team) GetUnits() error {
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return t.getUnits(db.DefaultContext)
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}
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func (t *Team) getUnits(ctx context.Context) (err error) {
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// LoadUnits load a list of available units for a team
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func (t *Team) LoadUnits(ctx context.Context) (err error) {
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if t.Units != nil {
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return nil
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}
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@ -193,7 +189,7 @@ func (t *Team) UnitEnabled(ctx context.Context, tp unit.Type) bool {
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// UnitAccessMode returns if the team has the given unit type enabled
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func (t *Team) UnitAccessMode(ctx context.Context, tp unit.Type) perm.AccessMode {
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if err := t.getUnits(ctx); err != nil {
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if err := t.LoadUnits(ctx); err != nil {
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log.Warn("Error loading team (ID: %d) units: %s", t.ID, err.Error())
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}
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@ -19,7 +19,7 @@ type TeamList []*Team
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func (t TeamList) LoadUnits(ctx context.Context) error {
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for _, team := range t {
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if err := team.getUnits(ctx); err != nil {
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if err := team.LoadUnits(ctx); err != nil {
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return err
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}
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}
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