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diff --git a/README.html b/README.html index 3d94aef..9a2e405 100644 --- a/README.html +++ b/README.html @@ -2,6 +2,37 @@ <html> <h1>AGBx</h1> <p>Framework for development on the Game Boy Advance.</p> + <br /> + <p>Controls for the demo:</p> + <ul> + <li> + <p>A: Colour the current pixel;</p> + </li> + <li> + <p>+CONTROL PAD (UP): Move one pixel up on the canvas;</p> + </li> + <li> + <p>+CONTROL PAD (RIGHT): Move one pixel to the right on the canvas;</p> + </li> + <li> + <p>+CONTROL PAD (DOWN): Move one pixel down on the canvas;</p> + </li> + <li> + <p>+CONTROL PAD (LEFT): Move one pixel to the left on the canvas;</p> + </li> + <li> + <p>R: Rotate the palette counterclockwise;</p> + </li> + <li> + <p>L: Rotate the palette clockwise;</p> + </li> + <li> + <p>START: Exit the demo;</p> + </li> + <li> + <p>SELECT: Exit the demo (whilst indicating error);</p> + </li> + </ul> <h2>Building</h2> <p>As the Game Boy Advance uses an ARM (ARM7TDMI) processor, AGBx requires an ARM cross-compiler.</p> <p>For GCC, the appropriate package is <i>arm-none-eabi-gcc</i> on Arch Linux and <i>gcc-arm-none-eabi</i> on Debian. Clang supports supports cross-compilation by default, and this platform can be set via the <i>--target=arm-none-eabi</i> option.</p> |