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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="UTF-8">
		<meta name="author" content="Gabriel Bjørnager Jensen">
		<meta name="darkreader-lock">
		<meta name="description" content="About the Achernar company.">
		<meta name="keywords" content="achernar, games, software, video games">
		<meta name="viewport" content="width=device-width, initial-scale=1">

		<link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
		<link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
		<title>Achernar</title>

		<link href="/css/main.css" rel="stylesheet">
		<noscript>
			<link href="/css/noScript.css" rel="stylesheet">
		</noscript>

		<script src="/js/main.js" type="text/javascript"></script>
	</head>

	<body data-page="achernar">
		<!--#include virtual="/include/header.shtml"-->

		<div id="page">
			<h1 id="anchor.about">the future is now</h1>

			<section>
				<p><em>Achernar</em> is a european indie development studio based in the Capital Region of Denmark. &#127465;&#127472;</p>
				<br>
				<p>We aim to develop high-quality video games and software alike, and we believe that all technologies should be for humanity as a whole. We therefore publish all relevant source code for our products.</p>
				<br>
				<p class="note">See footer for contact information.</p>
			</section>

			<h1 id="anchor.vision">vision</h1>

			<section>
				<p>The goal of <em>Achernar</em> is to promote modern and robust software for everyone. In other words, our vision is to develop a human and clean industry and community for technology.</p>
				<br>
				<p>We believe in a society free of patents, and as such we release our scientific software in open-source form. For our games, we try to keep the base engine as open as possible whilst still keeping in mind that they yield our main income.</p>
			</section>

			<h1 id="anchor.roadmap">roadmap</h1>

			<section class="fullWidth">
				<p>Currently, our roadmap is as follows:</p>
				<br>
				<ul>
					<li>
						<p>Complete the webservice before <em>autumn, 2024</em></p>
					</li>
					<li>
						<p>Release our first game by <em>2024</em>, as well as company merchandise in some form</p>
					</li>
					<li>
						<p>Release early-access for Bowshock (on Steam) by <em>2025</em></p>
					</li>
					<li>
						<p>Restructure to a normal sole proprietorship</p>
					</li>
				</ul>
				<br>
				<p>This roadmap is, however, subject to change, altough we do strive to live up to it.</p>
			</section>

			<h1 id="anchor.team">team</h1>

			<section>
				<p>As <em>Achernar</em> is currently registered as a PMV (lesser sole proprietorship), <em>Gabriel Bjørnager Jensen</em> is currently our only member.</p>
			</section>

			<h1 id="anchor.inception">inception</h1>

			<section>
				<p><em>Achernar</em> was incorporated on the first july of 2024 by current sole proprietor <em>Gabriel Bjørnager Jensen</em>.</p>
				<br>
				<p>Our domain &ndash; <code>achernar.dk</code> &ndash; was already registered in the winter of 2021, at that time being used for hosting on-line source code repositories. This was, however, quickly outsourced to <code><a href="https://mandelbrot.dk">mandelbrot.dk</a></code> after I had managed to secure that domain.</p>
				<br>
				<p><code>achernar.dk</code> was then, in the mean time, used for hosting a few look-up references. This mostly served as my own notes for school &ndash; mainly mathematics, physics, and chemistry &ndash; but quickly grew unorganised and unmaintained, although I did have plans to expand the lexicon.</p>
				<br>
				<p>The idea of a company had started in the spring of 2020. At that time it would've been named after the binary system <em>Sheliak</em> (Bayer: <code>&beta; Lyr&#230;</code>). But it was this idea that evolved into <em>Achernar</em>.</p>
			</section>

			<h1 id="anchor.credits">credits</h1>

			<section class="fullWidth">
				<p>Thanks to the following projects which make our webservice possible:</p>
				<br>
				<ul>
					<li>
						<p><a href="https://www.freebsd.org//"><em>FreeBSD</em></a></p>
					</li>
					<li>
						<p><a href="https://nginx.org/en/"><em>nginx</em></a></p>
					</li>
					<li>
						<p><a href="https://sass-lang.com/"><em>Sass</em></a></p>
					</li>
					<li>
						<p><a href="https://www.typescriptlang.org/"><em>TypeScript</em></a></p>
					</li>
				</ul>
				<br>
				<p>Additionally thanks to the following creators for the fonts which we use on our website:</p>
				<br>
				<ul>
					<li>
						<p>Carrois Apostrophe: <a href="https://fonts.google.com/specimen/Fira+Mono/"><em>Fira Mono</em></a></p>
					</li>
					<li>
						<p>Roman Shamin & the &#8220;people&#8221; at Evil Martians &#128125;: <a href="https://fonts.google.com/specimen/Martian+Mono/"><em>Martian Mono</em></a></p>
					</li>
					<li>
						<p>Sorkin Type: <a href="https://fonts.google.com/specimen/Merriweather/"><em>Merriweather</em></a></p>
					</li>
					<li>
						<p>Julieta Ulanovsky, Sol Matas, Juan Pablo del Peral, and Jacques Le Bailly: <a href="https://fonts.google.com/specimen/Montserrat/"><em>Montserrat</em></a></p>
					</li>
					<li>
						<p>Claus Eggers S&#248;rensen: <a href="https://fonts.google.com/specimen/Playfair+Display/"><em>Playfair Display</em></a></p>
					</li>
					<li>
						<p>Matt McInerney, Pablo Impallari, and Rodrigo Fuenzalida: <a href="https://fonts.google.com/specimen/Raleway/"><em>Raleway</em></a></p>
					</li>
				</ul>
			</section>

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	</body>

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