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-rw-r--r--html/achernar.html120
-rw-r--r--html/agbsum.html54
-rw-r--r--html/ax.html46
-rw-r--r--html/backspace.html38
-rw-r--r--html/benoit.html74
-rw-r--r--html/bowshock.html38
-rw-r--r--html/bzipper.html48
-rw-r--r--html/deltaWorld.html38
-rw-r--r--html/dux.html46
-rw-r--r--html/eas.html47
-rw-r--r--html/luma.html46
-rw-r--r--html/pollex.html56
-rw-r--r--html/u8c.html60
13 files changed, 0 insertions, 711 deletions
diff --git a/html/achernar.html b/html/achernar.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="Achernar is a Danish indie studio developing video games and open-source software.">
- <meta name="keywords" content="achernar, games, software, video games">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="achernar">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id="anchor.about">the future is now</h1>
-
- <section>
- <p><em>Achernar</em> is a European indie development studio based in the Capital Region of Denmark. &#127465;&#127472;</p>
- <br>
- <p>We aim to develop high-quality video games and software alike, and we believe that all technologies should be for humanity as a whole. We therefore publish all relevant source code for our products.</p>
- <br>
- <p class="note">See footer for contact information.</p>
- </section>
-
- <h1 id="anchor.vision">vision</h1>
-
- <section>
- <p>The goal of <em>Achernar</em> is to promote modern and robust software for everyone. In other words, our vision is to develop a human and clean industry and community for technology.</p>
- <br>
- <p>We believe in a society free of patents, and as such we release our scientific software in open-source form. For our games, we try to keep the base engine as open as possible whilst still keeping in mind that they yield our main income.</p>
- </section>
-
- <h1 id="anchor.roadmap">roadmap</h1>
-
- <section class="fullWidth">
- <p>Currently, our roadmap is as follows:</p>
- <br>
- <ul>
- <li>
- <p>Complete the webservice before <em>autumn, 2024</em></p>
- </li>
- <li>
- <p>Release our first game by <em>2024</em>, as well as company merchandise in some form</p>
- </li>
- <li>
- <p>Release early-access for Bowshock (on Steam) by <em>2025</em></p>
- </li>
- <li>
- <p>Restructure to a normal sole proprietorship</p>
- </li>
- </ul>
- <br>
- <p>This roadmap is, however, subject to change, altough we do strive to live up to it.</p>
- </section>
-
- <h1 id="anchor.team">team</h1>
-
- <section>
- <p>As <em>Achernar</em> is currently registered as a PMV (lesser sole proprietorship), <em>Gabriel Bjørnager Jensen</em> is currently our only member.</p>
- </section>
-
- <h1 id="anchor.inception">inception</h1>
-
- <section>
- <p><em>Achernar</em> was incorporated on the first july of 2024 by current sole proprietor <em>Gabriel Bjørnager Jensen</em>.</p>
- <br>
- <p>Our domain &ndash; <code>achernar.dk</code> &ndash; was already registered in the winter of 2021, at that time being used for hosting on-line source code repositories. This was, however, quickly outsourced to <code><a href="https://mandelbrot.dk">mandelbrot.dk</a></code> after I had managed to secure that domain.</p>
- <br>
- <p><code>achernar.dk</code> was then, in the mean time, used for hosting a few look-up references. This mostly served as my own notes for school &ndash; mainly mathematics, physics, and chemistry &ndash; but quickly grew unorganised and unmaintained, although I did have plans to expand the lexicon.</p>
- <br>
- <p>The idea of a company had started in the spring of 2020. At that time it would've been named after the binary system <em>Sheliak</em> (Bayer: <code>&beta; Lyr&#230;</code>). But it was this idea that evolved into <em>Achernar</em>.</p>
- </section>
-
- <h1 id="anchor.credits">credits</h1>
-
- <section class="fullWidth">
- <p>Thanks to the following creators for the fonts which we use on our website:</p>
- <br>
- <ul>
- <li>
- <p>Carrois Apostrophe: <a href="https://fonts.google.com/specimen/Fira+Mono/"><em style="font-family: Fira Mono;">Fira Mono</em></a></p>
- </li>
- <li>
- <p>Roman Shamin & the &#8220;people&#8221; at Evil Martians &#128125;: <a href="https://fonts.google.com/specimen/Martian+Mono/"><em style="font-family: Martian Mono;">Martian Mono</em></a></p>
- </li>
- <li>
- <p>Sorkin Type: <a href="https://fonts.google.com/specimen/Merriweather/"><em style="font-family: Merriweather;">Merriweather</em></a></p>
- </li>
- <li>
- <p>Julieta Ulanovsky, Sol Matas, Juan Pablo del Peral, and Jacques Le Bailly: <a href="https://fonts.google.com/specimen/Montserrat/"><em style="font-family: Montserrat;">Montserrat</em></a></p>
- </li>
- <li>
- <p>Claus Eggers S&#248;rensen: <a href="https://fonts.google.com/specimen/Playfair+Display/"><em style="font-family: Playfair Display;">Playfair Display</em></a></p>
- </li>
- <li>
- <p>Matt McInerney, Pablo Impallari, and Rodrigo Fuenzalida: <a href="https://fonts.google.com/specimen/Raleway/"><em style="font-family: Raleway;">Raleway</em></a></p>
- </li>
- </ul>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/agbsum.html b/html/agbsum.html
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index f409765..0000000
--- a/html/agbsum.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="agbsum is a CLI utility for patching AGB images.">
- <meta name="keywords" content="achernar, advance, agb, agbsum, embedded, game">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>agbsum | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="agbsum">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id="anchor.about">agbsum</h1>
-
- <section>
- <p><em>agbsum</em> is a command line utility for patching AGB images.</p>
- </section>
-
- <h1 id="anchor.compatibility">compatibility</h1>
-
- <section>
- <p><em>agbsum</em> is written in <em>C99</em> and uses makefiles as its build system. It has been tested to compile under <em>Clang</em>, <em>GCC</em>, and the <a href="https://bellard.org/tcc/"><em>Tiny C Compiler</em></a> (altough the latter may have problems with the standard library), as well as both <em>GNU Make</em> and <em>BSD Make</em>.</p>
- <br>
- <p>In theory, all UNIX-like systems (including older ones) should be supported. Please open a bug report if you experience otherwise.</p>
- </section>
-
- <h1 id="anchor.bugReports">bug reports</h1>
-
- <section>
- <p>Please write an e-mail to me (see footer) for bug reports.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/ax.html b/html/ax.html
deleted file mode 100644
index 626f446..0000000
--- a/html/ax.html
+++ /dev/null
@@ -1,46 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="AX is a C framework for developing AGB apps.">
- <meta name="keywords" content="achernar, advance, agb, arm, assembly, ax, c, c++, cxx, thumb">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>AX | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="ax">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id ="anchor.about">Advanced X</h1>
-
- <section>
- <p><em>Advanced X</em> (or just <em>AX</em>) is a C library for developing apps for the <em>AGB</em> line of hardware.</p>
- </section>
-
- <h1 id="anchor.status">status</h1>
-
- <section>
- <p>The development of <em>AX</em> is currently on hold to prioritise <a href="/html/luma.html"><em>Luma</em></a> and <a href="/html/eas.html"><em>eAS</em></a>.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/backspace.html b/html/backspace.html
deleted file mode 100644
index ca033ae..0000000
--- a/html/backspace.html
+++ /dev/null
@@ -1,38 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="About the Backspace game engine.">
- <meta name="keywords" content="achernar, backspace, game engine, rust, udp, webgpu">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Backspace | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="backspace">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <section class="fullWidth">
- <p class="note">coming soon</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/benoit.html b/html/benoit.html
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--- a/html/benoit.html
+++ /dev/null
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="Benoit is a Rust-written fractal renderer.">
- <meta name="keywords" content="achernar, benoit, fractal, mandelbrot, rust, webgpu">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Benoit | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="benoit">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id="anchor.about">benoit</h1>
-
- <section>
- <p><em>Benoit</em> is a Rust-written programme for visualising complex functions, e.g. <em>the Mandelbrot Set</em> and similar fractals.</p>
- <br>
- <x-image alt="A render of a single Minibrot on a green background. The render is coloures so that it resembles lightning coming from the Minibrot." data-file="benoit_screenshot0"></x-image>
- <br>
- <p>The project consists of the core <a href="https://crates.io/crates/benoit/"><code>benoit</code></a> crate, from which the frontends <code>benoit-cli</code> and (in the future) <code>benoit-gui</code> derive.</p>
- </section>
-
- <h1 id="anchor.benoitCli">benoit-cli</h1>
-
- <section>
- <p>The <code>benoit-cli</code> executable can render and animate using <a href="https://en.wikipedia.org/wiki/TOML/">TOML</a> files right from the commandline.</p>
- <br>
- <x-image alt="A Julia Set centred on a point inside the Mandelbrot Set. The resulting image resembles creeping, black vines with rainbows around." data-file="benoit_screenshot1"></x-image>
- <br>
- <p>The main use of <code>benoit-cli</code> is to render still images or animations of fractals, e.g. zoom-ins. An example configuration could look like the following:</p>
- <br>
- <div class="codeblock"># benoit.toml<br><br>[render]<br>count = 24<br>width = 1024<br>height = 1024<br><br>fractal = "mandelbrot"<br>inverse = false<br>julia = false<br><br>[render.start]<br>frame = 0<br><br>max_iter_count = 0x100<br><br>centre = "0.0+1.0i"<br>seed = "0.0+0.0i"<br>zoom = "1.0"<br><br>colour_range = 64.0<br><br>[render.stop]<br>frame = 23<br><br>max_iter_count = 0x100<br><br>centre = "0.0+1.0i"<br>seed = "0.0+0.0i"<br>zoom = "1.0"<br><br>colour_range = 64.0<br><br>[final]<br>palette = "fire"<br><br>[output]<br>directory = "render/"</div>
- <br>
- <p>Just provide the path to the desired configuration:</p>
- <br>
- <code>benoit-cli "benoit.toml"</code>
- </section>
-
- <h1 id="anchor.benoitGui">benoit-gui</h1>
-
- <section>
- <p>The <code>benoit-gui</code> executable, on the other hand, allows viewing fractals in realtime. Do note, however, that this frontend is currently unimplemented.</p>
- <br>
- <x-image alt="An render of an inverse Julia Set of the Mandelbrot. It appears on a grey gradiant background with a warm-coloured pattern resembling smaller minibrots." data-file="benoit_screenshot2"></x-image>
- </section>
-
- <h1 id="anchor.docs">docs</h1>
-
- <section>
- <p>Documentation is written in source. Documentation for the main library is hosted on <a href="https://docs.rs/benoit/latest/benoit/"><code>docs.rs</code></a>.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/bowshock.html b/html/bowshock.html
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--- a/html/bowshock.html
+++ /dev/null
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="About Bowshock.">
- <meta name="keywords" content="achernar, bowshock, frontier, game, rust, open world, sci-fi, science fiction, space, video game">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Bowshock | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="bowshock">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <section class="fullWidth">
- <p class="note">Coming soon.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/bzipper.html b/html/bzipper.html
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@@ -1,48 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="bzipper is a Rust crate for serialisation and deserialisation of binary streams.">
- <meta name="keywords" content="achernar, binary, bzipper, deserialise, deserialiser, deserialize, deserializer, octet, serialize, serializer, serialize, serializer, tcp, udp">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>bzipper | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="bzipper">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id ="anchor.about">bzipper</h1>
-
- <section>
- <p><em>bzipper</em> is a Rust crate for serialisation and deserialisation of binary streams.</p>
- <br>
- <p>See more at <code><a href="https://crates.io/crates/bzipper/">crates.io</a></code>.</p>
- </section>
-
- <h1 id="anchor.docs">docs</h1>
-
- <section>
- <p>See <a href="https://docs.rs/pollex/latest/pollex/"><code>docs.rs</code></a> for documentation.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/deltaWorld.html b/html/deltaWorld.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="About Delta World.">
- <meta name="keywords" content="achernar, adventure, delta world, open world, rust, webgpu">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Delta&middot;World | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="deltaWorld">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <section class="fullWidth">
- <p class="note">Coming soon.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/dux.html b/html/dux.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="Dux is a cross-platform widgeting library for developing GUI applications..">
- <meta name="keywords" content="achernar, dux, multimedia, rust, webgpu, widget">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Dux | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="dux">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id="anchor.about">Dux</h1>
-
- <section>
- <p><em>Dux</em> is a cross-platform widgeting library for developing GUI applications.</p>
- </section>
-
- <h1 id="anchor.status">status</h1>
-
- <section>
- <p>The <em>Dux</em> library is currently unmaintained.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/eas.html b/html/eas.html
deleted file mode 100644
index 2e52b7a..0000000
--- a/html/eas.html
+++ /dev/null
@@ -1,47 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="eAS is an assembler for cross-compiling to Arm ISAs.">
- <meta name="keywords" content="achernar, agb, arm, eas, thumb">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>eAS | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
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- </noscript>
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- </head>
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- <body data-page="eas">
- <!--#include virtual="/include/header.shtml"-->
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- <div id="page">
- <h1 id ="anchor.about">the embedded assembler</h1>
-
- <section>
- <p>The <em>Embedded Assembler</em> (or simply <em>eAS</em>) is an assembler for cross-compiling to Arm ISAs.</p>
- <br>
- <p>The assembler is intended as a drop-in replacement for the official <em>armasm</em> assembler by Arm Limited. It therefore imitates the same syntax.</p>
- </section>
-
- <h1 id="anchor.status">docs</h1>
-
- <section>
- <p>Like <a href="/html/luma.html"><em>Luma</em></a>, the development of <em>eAS</em> is currently on hold in favour of the <a href="/html/pollex.html"><em>Pollex</em></a> library, which will be used as a backend.</p>
- </section>
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/luma.html b/html/luma.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="Luma is an emulator for the <em>AGB</em> line of game consoles.">
- <meta name="keywords" content="achernar, agb, arm, luma, rust, thumb">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Luma | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="luma">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id ="anchor.about">luma</h1>
-
- <section>
- <p><em>Luma</em> is an emulator for the <em>AGB</em> line of game consoles by Nintendo Co.</p>
- </section>
-
- <h1 id="anchor.status">status</h1>
-
- <section>
- <p>The development of <em>Luma</em> is currently on hold in favour of <a href="/html/pollex.html"><em>Pollex</em></a>, which is to be used as a backend.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>
diff --git a/html/pollex.html b/html/pollex.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="Pollex is a Rust crate for manipulating Arm ISA instructions..">
- <meta name="keywords" content="achernar, agb, arm, pollex, rust, thumb">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>Pollex | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="pollex">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id ="anchor.about">pollex</h1>
-
- <section>
- <p><em>Pollex</em> is a Rust crate for manipulating Arm ISA instructions. Its goal is to be used as a backend for Arm emulators, assemblers etc.</p>
- <br>
- <p>Currently, only the legacy 32-bit architectures are supported (if barely), but complete support is planned in the future.</p>
- <br>
- <p>See more at <code><a href="https://crates.io/crates/pollex/">crates.io</a></code>.</p>
- </section>
-
- <h1 id="anchor.docs">docs</h1>
-
- <section>
- <p>As per usual, documentation for <em>Pollex</em> can be found on <a href="https://docs.rs/pollex/latest/pollex/"><code>docs.rs</code></a>.</p>
- </section>
-
- <h1 id="anchor.bugReports">bug reports</h1>
-
- <section>
- <p>Please write an e-mail to me (see footer) for bug reports.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
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-</html>
diff --git a/html/u8c.html b/html/u8c.html
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-<!DOCTYPE html>
-<html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="author" content="Gabriel Bjørnager Jensen">
- <meta name="darkreader-lock">
- <meta name="description" content="u8c is a library for handling Unicode sequences in C.">
- <meta name="keywords" content="achernar, u8c, unicode, utf-16, utf-32, utf-8, utf16, utf32, utf8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
-
- <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon">
- <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png">
- <title>u8c | Achernar</title>
-
- <link href="/css/main.css" rel="stylesheet">
- <noscript>
- <link href="/css/noScript.css" rel="stylesheet">
- </noscript>
-
- <script src="/js/main.js" type="text/javascript"></script>
- </head>
-
- <body data-page="u8c">
- <!--#include virtual="/include/header.shtml"-->
-
- <div id="page">
- <h1 id ="anchor.about">u8c</h1>
-
- <section>
- <p><em>u8c</em> is a library for handling Unicode sequences in C.</p>
- </section>
-
- <h1 id ="anchor.features">features</h1>
-
- <section class="fullWidth">
- <p><em>u8c</em> supports the following facilities:</p>
- <br>
- <ul>
- <li>
- <p>Encoding and decoding <em>UTF-8</em></p>
- </li>
- <li>
- <p>Encoding and decoding <em>UTF-16</em></p>
- </li>
- <li>
- <p>Manipulation of <em>UTF-32</em> strings.</p>
- </li>
- </ul>
- <br>
- <p>Note that <em>UTF-32</em> is used as an intermediate format between conversions.</p>
- </section>
-
- <!--#include virtual="/include/footer.shtml"-->
- </div>
- </body>
-
- <script type="text/javascript">
- Ach.init();
- </script>
-</html>