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Diffstat (limited to 'html')
-rw-r--r-- | html/achernar.html | 120 | ||||
-rw-r--r-- | html/agbsum.html | 54 | ||||
-rw-r--r-- | html/ax.html | 46 | ||||
-rw-r--r-- | html/backspace.html | 38 | ||||
-rw-r--r-- | html/benoit.html | 74 | ||||
-rw-r--r-- | html/bowshock.html | 38 | ||||
-rw-r--r-- | html/bzipper.html | 48 | ||||
-rw-r--r-- | html/deltaWorld.html | 38 | ||||
-rw-r--r-- | html/dux.html | 46 | ||||
-rw-r--r-- | html/eas.html | 47 | ||||
-rw-r--r-- | html/luma.html | 46 | ||||
-rw-r--r-- | html/pollex.html | 56 | ||||
-rw-r--r-- | html/u8c.html | 60 |
13 files changed, 0 insertions, 711 deletions
diff --git a/html/achernar.html b/html/achernar.html deleted file mode 100644 index 11d06ba..0000000 --- a/html/achernar.html +++ /dev/null @@ -1,120 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="Achernar is a Danish indie studio developing video games and open-source software."> - <meta name="keywords" content="achernar, games, software, video games"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="achernar"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id="anchor.about">the future is now</h1> - - <section> - <p><em>Achernar</em> is a European indie development studio based in the Capital Region of Denmark. 🇩🇰</p> - <br> - <p>We aim to develop high-quality video games and software alike, and we believe that all technologies should be for humanity as a whole. We therefore publish all relevant source code for our products.</p> - <br> - <p class="note">See footer for contact information.</p> - </section> - - <h1 id="anchor.vision">vision</h1> - - <section> - <p>The goal of <em>Achernar</em> is to promote modern and robust software for everyone. In other words, our vision is to develop a human and clean industry and community for technology.</p> - <br> - <p>We believe in a society free of patents, and as such we release our scientific software in open-source form. For our games, we try to keep the base engine as open as possible whilst still keeping in mind that they yield our main income.</p> - </section> - - <h1 id="anchor.roadmap">roadmap</h1> - - <section class="fullWidth"> - <p>Currently, our roadmap is as follows:</p> - <br> - <ul> - <li> - <p>Complete the webservice before <em>autumn, 2024</em></p> - </li> - <li> - <p>Release our first game by <em>2024</em>, as well as company merchandise in some form</p> - </li> - <li> - <p>Release early-access for Bowshock (on Steam) by <em>2025</em></p> - </li> - <li> - <p>Restructure to a normal sole proprietorship</p> - </li> - </ul> - <br> - <p>This roadmap is, however, subject to change, altough we do strive to live up to it.</p> - </section> - - <h1 id="anchor.team">team</h1> - - <section> - <p>As <em>Achernar</em> is currently registered as a PMV (lesser sole proprietorship), <em>Gabriel Bjørnager Jensen</em> is currently our only member.</p> - </section> - - <h1 id="anchor.inception">inception</h1> - - <section> - <p><em>Achernar</em> was incorporated on the first july of 2024 by current sole proprietor <em>Gabriel Bjørnager Jensen</em>.</p> - <br> - <p>Our domain – <code>achernar.dk</code> – was already registered in the winter of 2021, at that time being used for hosting on-line source code repositories. This was, however, quickly outsourced to <code><a href="https://mandelbrot.dk">mandelbrot.dk</a></code> after I had managed to secure that domain.</p> - <br> - <p><code>achernar.dk</code> was then, in the mean time, used for hosting a few look-up references. This mostly served as my own notes for school – mainly mathematics, physics, and chemistry – but quickly grew unorganised and unmaintained, although I did have plans to expand the lexicon.</p> - <br> - <p>The idea of a company had started in the spring of 2020. At that time it would've been named after the binary system <em>Sheliak</em> (Bayer: <code>β Lyræ</code>). But it was this idea that evolved into <em>Achernar</em>.</p> - </section> - - <h1 id="anchor.credits">credits</h1> - - <section class="fullWidth"> - <p>Thanks to the following creators for the fonts which we use on our website:</p> - <br> - <ul> - <li> - <p>Carrois Apostrophe: <a href="https://fonts.google.com/specimen/Fira+Mono/"><em style="font-family: Fira Mono;">Fira Mono</em></a></p> - </li> - <li> - <p>Roman Shamin & the “people” at Evil Martians 👽: <a href="https://fonts.google.com/specimen/Martian+Mono/"><em style="font-family: Martian Mono;">Martian Mono</em></a></p> - </li> - <li> - <p>Sorkin Type: <a href="https://fonts.google.com/specimen/Merriweather/"><em style="font-family: Merriweather;">Merriweather</em></a></p> - </li> - <li> - <p>Julieta Ulanovsky, Sol Matas, Juan Pablo del Peral, and Jacques Le Bailly: <a href="https://fonts.google.com/specimen/Montserrat/"><em style="font-family: Montserrat;">Montserrat</em></a></p> - </li> - <li> - <p>Claus Eggers Sørensen: <a href="https://fonts.google.com/specimen/Playfair+Display/"><em style="font-family: Playfair Display;">Playfair Display</em></a></p> - </li> - <li> - <p>Matt McInerney, Pablo Impallari, and Rodrigo Fuenzalida: <a href="https://fonts.google.com/specimen/Raleway/"><em style="font-family: Raleway;">Raleway</em></a></p> - </li> - </ul> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/agbsum.html b/html/agbsum.html deleted file mode 100644 index f409765..0000000 --- a/html/agbsum.html +++ /dev/null @@ -1,54 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="agbsum is a CLI utility for patching AGB images."> - <meta name="keywords" content="achernar, advance, agb, agbsum, embedded, game"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>agbsum | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="agbsum"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id="anchor.about">agbsum</h1> - - <section> - <p><em>agbsum</em> is a command line utility for patching AGB images.</p> - </section> - - <h1 id="anchor.compatibility">compatibility</h1> - - <section> - <p><em>agbsum</em> is written in <em>C99</em> and uses makefiles as its build system. It has been tested to compile under <em>Clang</em>, <em>GCC</em>, and the <a href="https://bellard.org/tcc/"><em>Tiny C Compiler</em></a> (altough the latter may have problems with the standard library), as well as both <em>GNU Make</em> and <em>BSD Make</em>.</p> - <br> - <p>In theory, all UNIX-like systems (including older ones) should be supported. Please open a bug report if you experience otherwise.</p> - </section> - - <h1 id="anchor.bugReports">bug reports</h1> - - <section> - <p>Please write an e-mail to me (see footer) for bug reports.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/ax.html b/html/ax.html deleted file mode 100644 index 626f446..0000000 --- a/html/ax.html +++ /dev/null @@ -1,46 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="AX is a C framework for developing AGB apps."> - <meta name="keywords" content="achernar, advance, agb, arm, assembly, ax, c, c++, cxx, thumb"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>AX | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="ax"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id ="anchor.about">Advanced X</h1> - - <section> - <p><em>Advanced X</em> (or just <em>AX</em>) is a C library for developing apps for the <em>AGB</em> line of hardware.</p> - </section> - - <h1 id="anchor.status">status</h1> - - <section> - <p>The development of <em>AX</em> is currently on hold to prioritise <a href="/html/luma.html"><em>Luma</em></a> and <a href="/html/eas.html"><em>eAS</em></a>.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/backspace.html b/html/backspace.html deleted file mode 100644 index ca033ae..0000000 --- a/html/backspace.html +++ /dev/null @@ -1,38 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="About the Backspace game engine."> - <meta name="keywords" content="achernar, backspace, game engine, rust, udp, webgpu"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Backspace | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="backspace"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <section class="fullWidth"> - <p class="note">coming soon</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/benoit.html b/html/benoit.html deleted file mode 100644 index 083532d..0000000 --- a/html/benoit.html +++ /dev/null @@ -1,74 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="Benoit is a Rust-written fractal renderer."> - <meta name="keywords" content="achernar, benoit, fractal, mandelbrot, rust, webgpu"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Benoit | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="benoit"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id="anchor.about">benoit</h1> - - <section> - <p><em>Benoit</em> is a Rust-written programme for visualising complex functions, e.g. <em>the Mandelbrot Set</em> and similar fractals.</p> - <br> - <x-image alt="A render of a single Minibrot on a green background. The render is coloures so that it resembles lightning coming from the Minibrot." data-file="benoit_screenshot0"></x-image> - <br> - <p>The project consists of the core <a href="https://crates.io/crates/benoit/"><code>benoit</code></a> crate, from which the frontends <code>benoit-cli</code> and (in the future) <code>benoit-gui</code> derive.</p> - </section> - - <h1 id="anchor.benoitCli">benoit-cli</h1> - - <section> - <p>The <code>benoit-cli</code> executable can render and animate using <a href="https://en.wikipedia.org/wiki/TOML/">TOML</a> files right from the commandline.</p> - <br> - <x-image alt="A Julia Set centred on a point inside the Mandelbrot Set. The resulting image resembles creeping, black vines with rainbows around." data-file="benoit_screenshot1"></x-image> - <br> - <p>The main use of <code>benoit-cli</code> is to render still images or animations of fractals, e.g. zoom-ins. An example configuration could look like the following:</p> - <br> - <div class="codeblock"># benoit.toml<br><br>[render]<br>count = 24<br>width = 1024<br>height = 1024<br><br>fractal = "mandelbrot"<br>inverse = false<br>julia = false<br><br>[render.start]<br>frame = 0<br><br>max_iter_count = 0x100<br><br>centre = "0.0+1.0i"<br>seed = "0.0+0.0i"<br>zoom = "1.0"<br><br>colour_range = 64.0<br><br>[render.stop]<br>frame = 23<br><br>max_iter_count = 0x100<br><br>centre = "0.0+1.0i"<br>seed = "0.0+0.0i"<br>zoom = "1.0"<br><br>colour_range = 64.0<br><br>[final]<br>palette = "fire"<br><br>[output]<br>directory = "render/"</div> - <br> - <p>Just provide the path to the desired configuration:</p> - <br> - <code>benoit-cli "benoit.toml"</code> - </section> - - <h1 id="anchor.benoitGui">benoit-gui</h1> - - <section> - <p>The <code>benoit-gui</code> executable, on the other hand, allows viewing fractals in realtime. Do note, however, that this frontend is currently unimplemented.</p> - <br> - <x-image alt="An render of an inverse Julia Set of the Mandelbrot. It appears on a grey gradiant background with a warm-coloured pattern resembling smaller minibrots." data-file="benoit_screenshot2"></x-image> - </section> - - <h1 id="anchor.docs">docs</h1> - - <section> - <p>Documentation is written in source. Documentation for the main library is hosted on <a href="https://docs.rs/benoit/latest/benoit/"><code>docs.rs</code></a>.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/bowshock.html b/html/bowshock.html deleted file mode 100644 index 968fffa..0000000 --- a/html/bowshock.html +++ /dev/null @@ -1,38 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="About Bowshock."> - <meta name="keywords" content="achernar, bowshock, frontier, game, rust, open world, sci-fi, science fiction, space, video game"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Bowshock | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="bowshock"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <section class="fullWidth"> - <p class="note">Coming soon.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/bzipper.html b/html/bzipper.html deleted file mode 100644 index 8a58b0e..0000000 --- a/html/bzipper.html +++ /dev/null @@ -1,48 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="bzipper is a Rust crate for serialisation and deserialisation of binary streams."> - <meta name="keywords" content="achernar, binary, bzipper, deserialise, deserialiser, deserialize, deserializer, octet, serialize, serializer, serialize, serializer, tcp, udp"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>bzipper | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="bzipper"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id ="anchor.about">bzipper</h1> - - <section> - <p><em>bzipper</em> is a Rust crate for serialisation and deserialisation of binary streams.</p> - <br> - <p>See more at <code><a href="https://crates.io/crates/bzipper/">crates.io</a></code>.</p> - </section> - - <h1 id="anchor.docs">docs</h1> - - <section> - <p>See <a href="https://docs.rs/pollex/latest/pollex/"><code>docs.rs</code></a> for documentation.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/deltaWorld.html b/html/deltaWorld.html deleted file mode 100644 index b0aba84..0000000 --- a/html/deltaWorld.html +++ /dev/null @@ -1,38 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="About Delta World."> - <meta name="keywords" content="achernar, adventure, delta world, open world, rust, webgpu"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Delta·World | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="deltaWorld"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <section class="fullWidth"> - <p class="note">Coming soon.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/dux.html b/html/dux.html deleted file mode 100644 index 742bced..0000000 --- a/html/dux.html +++ /dev/null @@ -1,46 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="Dux is a cross-platform widgeting library for developing GUI applications.."> - <meta name="keywords" content="achernar, dux, multimedia, rust, webgpu, widget"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Dux | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="dux"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id="anchor.about">Dux</h1> - - <section> - <p><em>Dux</em> is a cross-platform widgeting library for developing GUI applications.</p> - </section> - - <h1 id="anchor.status">status</h1> - - <section> - <p>The <em>Dux</em> library is currently unmaintained.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/eas.html b/html/eas.html deleted file mode 100644 index 2e52b7a..0000000 --- a/html/eas.html +++ /dev/null @@ -1,47 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="eAS is an assembler for cross-compiling to Arm ISAs."> - <meta name="keywords" content="achernar, agb, arm, eas, thumb"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>eAS | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="eas"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id ="anchor.about">the embedded assembler</h1> - - <section> - <p>The <em>Embedded Assembler</em> (or simply <em>eAS</em>) is an assembler for cross-compiling to Arm ISAs.</p> - <br> - <p>The assembler is intended as a drop-in replacement for the official <em>armasm</em> assembler by Arm Limited. It therefore imitates the same syntax.</p> - </section> - - <h1 id="anchor.status">docs</h1> - - <section> - <p>Like <a href="/html/luma.html"><em>Luma</em></a>, the development of <em>eAS</em> is currently on hold in favour of the <a href="/html/pollex.html"><em>Pollex</em></a> library, which will be used as a backend.</p> - </section> - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/luma.html b/html/luma.html deleted file mode 100644 index 7b2ebde..0000000 --- a/html/luma.html +++ /dev/null @@ -1,46 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="Luma is an emulator for the <em>AGB</em> line of game consoles."> - <meta name="keywords" content="achernar, agb, arm, luma, rust, thumb"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Luma | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="luma"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id ="anchor.about">luma</h1> - - <section> - <p><em>Luma</em> is an emulator for the <em>AGB</em> line of game consoles by Nintendo Co.</p> - </section> - - <h1 id="anchor.status">status</h1> - - <section> - <p>The development of <em>Luma</em> is currently on hold in favour of <a href="/html/pollex.html"><em>Pollex</em></a>, which is to be used as a backend.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/pollex.html b/html/pollex.html deleted file mode 100644 index 938df7c..0000000 --- a/html/pollex.html +++ /dev/null @@ -1,56 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="Pollex is a Rust crate for manipulating Arm ISA instructions.."> - <meta name="keywords" content="achernar, agb, arm, pollex, rust, thumb"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>Pollex | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="pollex"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id ="anchor.about">pollex</h1> - - <section> - <p><em>Pollex</em> is a Rust crate for manipulating Arm ISA instructions. Its goal is to be used as a backend for Arm emulators, assemblers etc.</p> - <br> - <p>Currently, only the legacy 32-bit architectures are supported (if barely), but complete support is planned in the future.</p> - <br> - <p>See more at <code><a href="https://crates.io/crates/pollex/">crates.io</a></code>.</p> - </section> - - <h1 id="anchor.docs">docs</h1> - - <section> - <p>As per usual, documentation for <em>Pollex</em> can be found on <a href="https://docs.rs/pollex/latest/pollex/"><code>docs.rs</code></a>.</p> - </section> - - <h1 id="anchor.bugReports">bug reports</h1> - - <section> - <p>Please write an e-mail to me (see footer) for bug reports.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> diff --git a/html/u8c.html b/html/u8c.html deleted file mode 100644 index b653409..0000000 --- a/html/u8c.html +++ /dev/null @@ -1,60 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="UTF-8"> - <meta name="author" content="Gabriel Bjørnager Jensen"> - <meta name="darkreader-lock"> - <meta name="description" content="u8c is a library for handling Unicode sequences in C."> - <meta name="keywords" content="achernar, u8c, unicode, utf-16, utf-32, utf-8, utf16, utf32, utf8"> - <meta name="viewport" content="width=device-width, initial-scale=1"> - - <link href="/favicon.ico" rel="icon" type="image/vnd.microsoft.icon"> - <link href="/apple-touch-icon.png" rel="apple-touch-icon" type="image/png"> - <title>u8c | Achernar</title> - - <link href="/css/main.css" rel="stylesheet"> - <noscript> - <link href="/css/noScript.css" rel="stylesheet"> - </noscript> - - <script src="/js/main.js" type="text/javascript"></script> - </head> - - <body data-page="u8c"> - <!--#include virtual="/include/header.shtml"--> - - <div id="page"> - <h1 id ="anchor.about">u8c</h1> - - <section> - <p><em>u8c</em> is a library for handling Unicode sequences in C.</p> - </section> - - <h1 id ="anchor.features">features</h1> - - <section class="fullWidth"> - <p><em>u8c</em> supports the following facilities:</p> - <br> - <ul> - <li> - <p>Encoding and decoding <em>UTF-8</em></p> - </li> - <li> - <p>Encoding and decoding <em>UTF-16</em></p> - </li> - <li> - <p>Manipulation of <em>UTF-32</em> strings.</p> - </li> - </ul> - <br> - <p>Note that <em>UTF-32</em> is used as an intermediate format between conversions.</p> - </section> - - <!--#include virtual="/include/footer.shtml"--> - </div> - </body> - - <script type="text/javascript"> - Ach.init(); - </script> -</html> |