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// Copyright 2022-2023 Gabriel Jensen.
#include <bow/info.h>
#include <bow/sav.h>
#include <zap/mem.h>
#include <string.h>
void bow_gendat(bow_playdat * const playdatptr) {
bow_log("generating player data");
bow_playdat playdat;
zap_cp(&playdat,playdatptr,sizeof (playdat));
playdat.ship.typ = bow_objtyp_ship;
playdat.ship.mass = bow_shipmass(playdat.ship.shiptyp);
zap_cp(playdatptr,&playdat,sizeof (playdat));
}
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