# 2 * Rename project to Bowshock (from Procyon); * Rewrite project; * Add gravity engine; # 1 * Move save handlers into their own module 'sav'; * Add new module 'evt'; * Move shipnm into new module 'info'; * Update save format; * Add jump function; * Rename ship to shipid; * Add ship structure; * Store ship information in player data; * Add function for getting the length to a system; * Add function for determining the jump range of a ship; * Add desktop entry; # 0 * Initial;