# 0.C.0 * Migrate from Zap to zp; * Migrate from Flux to ly; * Tag development versions; * Use minimum-width types; * Update naming convention; * Use trailing return types; * Use C++20; * Don't use minimum-width types; * Update some typings; * Rename intro to start sequence; * Enforce new naming convention; * Use fixed-width floating-point types; * Update shader validation script; * Rename bs module to bas; * Register SIGTERM handler; * Make cmpshd static; * Rename crd to prcrd; * Enable more warnings; * Drop zp in favour of the standard library * Drop ly in favour of the standard library * Update code style * Update naming convention * Use libfmt * Remove abort function * Add background to main logo * Update readme * Print shader errors at run-time * Update help screen * Fix objects not being deleted * Update readme * Fix version constant * Check I/O results; * Fix credits print; * Add structure for wares; * Disable language extensions; * Don't overwrite save by default; * Load save file before start sequence; * Fix quotes; * Fix logs; * Fix save loader; # 0.B.2 * Fix data directory not being set correctly by CMake; # 0.B.1 * Fortify sources; * Use Flux more; # 0.B.0 * Use generator expressions in CMake; * Use OpenGL 4.1; * Migrate to C++; * Implement main program as a class; * Use exceptions; * Use references; * Update readme; * Add more quotes; * Fix launch options not being listed on the help print; # 0.A.0 * Remove satellite object type; * Fix viewport size being too small on some devices; * Update mass unit; * Add macros for branch prediction; * Add new modules 'init' and 'run'; * Remove module 'gfx'; * Add more ship types; * Use OpenGL 4.0; * Use GLAD; * Specify OpenGL profile; * Update code style; * Update gitignore; * Update naming convention; * Add more station types; * Create script for validating shaders; * Add install script; * Add script for extracting glad; * Add launch option 'credits'; * Make code more modular; * Add readme; * Update credits; * Switch back to CMake; * Add minimal MSVC support; * Specify underlying type for enumerations; * Add more quotes; * Rename launch option 'restart' to 'new'; * Add assumption macro; * Improve precision of gravitational constant; # 0.9.0 * Fix compilation warning; * Optimise mechanical functions; * Add system generation routine; * Remove 'info' module; * Add intro; * Add terminal parameters; * Update units; * Make window fullscreen; * Resume time; * Update gitignore; * Make code more modular; # 0.8.1 * Update renderer; * Add canister to simulation; * Update mechanical functions; # 0.8.0 * Make code more modular; * Don't use global variables; * Add more launch options; * Fix memory leak; * Add abort routine; * Add copyright notices to source files; * Add patch version to version number; * Enable more warnings; * Draw simulation in window; # 0.7 * Make window fullscreen; * Update object data (store both positional and rotational velocity); * Update save format; * Add credits file; * Add more quotes; * Standardise and optimise save format; * Perform checks on save file; * Fix bad module name; * Use 'pragma once'; * (Temporarily) define some constants as macros instead of as compile-time variables; * Create object system; # 0.6 * Update versioning: Use major.minor; * Update save format; * Fix invalid symbol; * Add quotes; * Save simulation result to image; # 5 * Update save data format; * Add continue routine; * Read command line parameters; * Set SIGINT handler; * Print quote on start; * Add log function for errors; * Update flux usage; * Optimise grav; # 4 * Add simple save routine; * Add logo; * Add clean and purge targets to makefile; # 3 * Fix incorrect symbol names; * Add basic graphics instancing; # 2 * Rename project to Bowshock (from Procyon); * Rewrite project; * Add gravity engine; # 1 * Move save handlers into their own module 'sav'; * Add new module 'evt'; * Move shipnm into new module 'info'; * Update save format; * Add jump function; * Rename ship to shipid; * Add ship structure; * Store ship information in player data; * Add function for getting the length to a system; * Add function for determining the jump range of a ship; * Add desktop entry; # 0 * Initial;