# 0.C.0 *0.C.0-12* * Update readme * Improve commenting *0.C.0-11* * Fix readme *0.C.0-10* * Update readme * Add dependencies subsection to readme * Add function for logging *0.C.0-F* * Fix and update readme * Update and fix installation script * Put version number in readme *0.C.0-E* * Update readme * Add function for getting the hull mass of a ship type * Update commenting * Don't define object-kind type types inside their appropriate class * Rename ware_mass to ware_density * Add ship type 'canis' *0.C.0-D* * Update readme *0.C.0-C* * Update readme (add logo) *0.C.0-B* * Update readme * Update changelog style *0.C.0-A* * Update readme (eg. use non-ASCII characters) *0.C.0-9* * Fix CMake not complaining about data directory not being specified * Find packages in CMake * Update exception specifiers * Add terminal parameter for specifying the port number * Update help screen * Rename terminal paramaeter 'name' to 'save' * Add server configuration structure * Clean up code * Improve commenting * Update ware list * Add linked-list class for object roots * Fix gravitate in the case of overlaping objects * Add our own terminate functions for unrecoverable errors * Improve error handling * Add new header for network formats * Fix save path * Make readme Markdown * Make changelog Markdown * Rename home_directory to base_directory *0.C.0-8* * Fix shader validation script * Fix shader *0.C.0-7* * Update readme * Split program into client-side and server-side * Use inheritance for objects (instead of using unions) and rework them * Rework application structure * Remove 'random' facilities * Improve commenting * Update and fix quotes * Use OpenGL 3.2 * Allow sixteen characters in commander names (was 14). * Update save format (bump format version) * Update default name: Caelum => Corneille * Create app-specific directory (save files in a subdirectory here) * Rework save path setting * Rework terminal parameters * Update help print * Add copyright symbol to startup notice * Bump version specified in CMake *0.C.0-6* * Check I/O results * Fix credits print * Add structure for wares * Disable language extensions * Don't overwrite save by default * Load save file before start sequence * Fix quotes * Fix logs * Fix save loader *0.C.0-5* * Update readme * Fix version constant *0.C.0-4* * Drop zp in favour of the standard library * Drop ly in favour of the standard library * Update code style * Update naming convention * Use libfmt * Remove abort function * Add background to main logo * Update readme * Print shader errors at run-time * Update help screen * Fix objects not being deleted *0.C.0-3* * Enable more warnings *0.C.0-2* * Enforce new naming convention * Use fixed-width floating-point types * Update shader validation script * Rename bs module to bas * Register SIGTERM handler * Make cmpshd static * Rename crd to prcrd *0.C.0-1* * Update naming convention * Use trailing return types * Use C++20 * Don't use minimum-width types * Update some typings * Rename intro to start sequence *0.C.0-0* * Migrate from Zap to zp * Migrate from Flux to ly * Tag development versions * Use minimum-width types # 0.B.2 * Fix data directory not being set correctly by CMake # 0.B.1 * Fortify sources * Use Flux more # 0.B.0 * Use generator expressions in CMake * Use OpenGL 4.1 * Migrate to C++ * Implement main program as a class * Use exceptions * Use references * Update readme * Add more quotes * Fix launch options not being listed on the help print # 0.A.0 * Remove satellite object type * Fix viewport size being too small on some devices * Update mass unit * Add macros for branch prediction * Add new modules 'init' and 'run' * Remove module 'gfx' * Add more ship types * Use OpenGL 4.0 * Use GLAD * Specify OpenGL profile * Update code style * Update gitignore * Update naming convention * Add more station types * Create script for validating shaders * Add install script * Add script for extracting glad * Add launch option 'credits' * Make code more modular * Add readme * Update credits * Switch back to CMake * Add minimal MSVC support * Specify underlying type for enumerations * Add more quotes * Rename launch option 'restart' to 'new' * Add assumption macro * Improve precision of gravitational constant # 0.9.0 * Fix compilation warning * Optimise mechanical functions * Add system generation routine * Remove 'info' module * Add intro * Add terminal parameters * Update units * Make window fullscreen * Resume time * Update gitignore * Make code more modular # 0.8.1 * Update renderer * Add canister to simulation * Update mechanical functions # 0.8.0 * Make code more modular * Don't use global variables * Add more launch options * Fix memory leak * Add abort routine * Add copyright notices to source files * Add patch version to version number * Enable more warnings * Draw simulation in window # 0.7 * Make window fullscreen * Update object data (store both positional and rotational velocity) * Update save format * Add credits file * Add more quotes * Standardise and optimise save format * Perform checks on save file * Fix bad module name * Use 'pragma once' * (Temporarily) define some constants as macros instead of as compile-time variables * Create object system # 0.6 * Update versioning: Use major.minor * Update save format * Fix invalid symbol * Add quotes * Save simulation result to image # 5 * Update save data format * Add continue routine * Read command line parameters * Set SIGINT handler * Print quote on start * Add log function for errors * Update flux usage * Optimise grav # 4 * Add simple save routine * Add logo * Add clean and purge targets to makefile # 3 * Fix incorrect symbol names * Add basic graphics instancing # 2 * Rename project to Bowshock (from Procyon) * Rewrite project * Add gravity engine # 1 * Move save handlers into their own module 'sav' * Add new module 'evt' * Move shipnm into new module 'info' * Update save format * Add jump function * Rename ship to shipid * Add ship structure * Store ship information in player data * Add function for getting the length to a system * Add function for determining the jump range of a ship * Add desktop entry # 0 * Initial