# Welcome ... to somewhere? # My life I initially wrote in C++ (and later C), but I've come to mostly replace those with Rust. I still sometimes write code in C, but I usually avoid C++. I really like programming embedded or "ancient" systems such as the Game Boy Advance (of which I've long wanted to make an emulator for). I have limited experience in assembly (mostly Arm but also x86). # Projets My pinned repositories denote the projects that I am most fond of. These include: * [*agbsum*](https://github.com/bjoernager/agbsum/); a CLI tool for patching GBA image header checksums * [*Benoit*](https://github.com/bjoernager/benoit/); a multithreaded Mandelbrot Set renderer * [*bzipper*](https://github.com/bjoernager/bzipper/); a Rust crate for encoding and decoding binary streams * [*eAS*](https://github.com/bjoernager/eas/); a Rust-written assembler for Arm * [*Luma*](https://github.com/bjoernager/luma/); an emulator for the GBA line of systems * [*Pollex*](https://github.com/bjoernager/pollex/); a Rust crate for handling Arm instructions I additionally host my repositories on [GitLab](https://gitlab.com/bjoernager/) [`mandelbrot.dk`](https://mandelbrot.dk/).